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Two Kinds of
Computer Graphics
There are two kinds of computer
graphics -
raster
(composed of pixels) and
vector
(composed of paths). Raster images are
more commonly called bitmap
images.
A bitmap image uses a grid of individual
pixels where each pixel can be a
different color or shade.
Bitmaps are
composed of pixels.
Vector graphics use mathematical
relationships between points and the
paths connecting them to describe an
image. Vector
graphics are composed of paths.
The image to the left below is
representative of a bitmap and the image
to the right is representative of a
vector graphic. They are shown at four
times actual size to exaggerate the fact
that the edges of a bitmap become jagged
as it is scaled up:
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Bitmap or Raster |

Vector |
With Adobe® Systems' introduction of the
PostScript® page-description language
computers could display fonts and images
using point-to-point math rather than by
pixels alone. The advantage to using a
page-description language such as
PostScript becomes clear when you scale
an image up. The larger you display a
bitmap, the more jagged it appears,
while a vector image remains smooth at
any size. That is why PostScript and
TrueType® fonts always appear smooth -
they are vector-based.
The jagged appearance of bitmap images
can be partially overcome with the use
of "anti-aliasing". Anti-aliasing is the
application of subtle transitions in the
pixels along the edges of images to
minimize the jagged effect (below left).
A scalable vector image will always
appear smooth (below right):
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Anti-Aliased Bitmap Image |

Smooth Vector Image |
Bitmap images require higher resolutions
and anti-aliasing for a smooth
appearance. Vector-based graphics on the
other hand are mathematically described
and appear smooth at any size or
resolution.
Bitmaps are best used for photographs
and images with subtle shading. Graphics
best suited for the vector format are
page layout, type, line art or
illustrations.
Wherever possible use the vector format
for all your type, line art and
illustrations and only use bitmaps for
photos or images with complex or
non-uniform shading. If the graphics
application recognizes native vector
files such as those created by Deneba
Canvas™ (a filename with an extension of
.CNV- for versions 6 and 7), Adobe
Illustrator® (a filename with an
extension of .AI), CorelDRAW® (a
filename with an extension of .CDR), or
Macromedia® FreeHand® (a filename with
an extension of .FH8 - for version 8),
then use them first.
The EPS File Format
If the graphics application you are
using cannot read native vector files
the next best thing would be to save
them as EPS (Encapsulated PostScript)
files. These are self-contained
PostScript files which contain the same
mathematical descriptions as the vector
files they are made from. Even bitmaps
can be saved in the EPS file format. EPS
files are supported by most all graphics
applications. It is the most portable
format for this reason. It is best to
use EPS files for all line art and
illustrations because they can be
reproduced at any size or resolution and
still display exactly as they were
drawn. Use them wherever native vector
files cannot be used.
A Little of Both In Today's
Applications
Today's graphic artist has to master
both skills - image editing and
illustration. In fact, Adobe Photoshop®
- an image editor - incorporates vector
based paths which can be exported as
native vector files. Four of the major
illustration programs - Deneba Canvas,
Adobe Illustrator, CorelDRAW and
Macromedia Freehand - allow bitmaps to
be embedded in the vector files they
create.
1998-2002 Mike Doughty |